Everything below is non-audio related. Some of it goes way back
every now and then
I occasionally develop websites. While most of my web
frontent work was done as an employee, I can show one
of my last freelance projects. The design was done by
Daniel Sluka, frontend and backend implementation by me: www.adpianum.de
Company Organization Software
I wrote a software for organizing company data for the company that
I served my civil service at, Neue Wege Jugendhilfe, which runs a variety of social care programs for children.
I wrote the majority of the software right before going to
college to study computer science, and maintained the
software throughout my Bachelor‘s program. The software
would gather working hours of each employee, and
distribute them to children according to financing rules
set up by the municipal government. It would automatically
produce time sheet and work reports for both employees,
as well as the municipal oversight. Additionally, the
software could organize the distribution of the company‘s
shared assets, like cars, office spaces or projectors,
announce news, and manage employee availability via a
calendar that showed vacation days, ill days and other
Mafia SnowMod: Game Modification for PC Game "Mafia"
The Mafia Snowmod (German: Mafia Schneemod) was the first large-scale
project that I was involved in. The Snowmod was a community modification
("mod") to the game Mafia by Illusion Softworks that
transformed the whole summery open-world city into a snowy winter landscape.
The modification included altering about 80% of the game‘s textures,
from building to car textures, changing the in-game radio music,
altering the car physics, editing levels to feature snowing weather,
and a dedicated launch tool to facilitate switching between the
Snowmod and the original game at game start.
DC|ED: Mission Editor for PC Game "Mafia"
In a team of three people of the modding community for the game Mafia, we
wrote an inofficial mission editor called DC|ED that allowed editing
the in-game levels (this was in a time when developers did not
openly release their developent tools for their modding community).
The editor featured editing of mission scripts with full syntax highlighting
and naive code completion,
editing of object properties via property
windows and multi-document editing.